>>>>From Chess.com<<<<<
There are many ways to end a chess game.
Sometimes the result is clear. However, there are situations when some players have questions about the result or why the game suddenly finished.
To clarify these situations, here are eight typical ways to end a chess game.
Win/Lose:
If all of these conditions are met, the attacking player wins via checkmate.
Can you find the way Black delivered checkmate in one move?
Sometimes one of the players believes that he or she will be checkmated soon and resigns instead of playing out the game. In the following game you will see that after White's move the checkmate is imminent, so the player with black pieces resigns.
Can you find the move that made Black resign?
Managing your time and using it carefully across the game is critical.
Below you can see an example from the Pro Chess League where Andrew Tang was able to win by timeout in a very complicated position.
Timeout can also happen by disconnection, when one player is no longer connected to the server. In this case, a timeout loss is assigned to the disconnected player. At Chess.com, we give the disconnected player a fair amount of time to reconnect, but not too much to make the opponent wait long for the game to finish.
Article: What is Stalemate in Chess | Definition + Examples
The game is declared a draw whenever both sides do not have the "sufficient material" to force a checkmate.
Insufficient material (no checkmates are possible or no checkmates can be forced):
What happens if one of the players has all the pieces but the other player has just one king and the first player runs out of time? In this example, White should win—but ran out of time!
Since the player with the black pieces can not checkmate with just the king, the game is also declared drawn. This is very important to point out as running out of time will not always mean losing the game—sometimes it's a draw.
This is sometimes called "timeout vs insufficient material."
If you're wondering how a checkmate (with help from the opponent) is possible, see below. Since the checkmate cannot be forced, though, the game is a draw.
The longest chess game ever played could not have happened today, as it would have been declared a draw much earlier. In earlier times, 100 moves were allowed without a pawn move or a capture.
But draws by agreement can be controversial if they come quickly in a game when both players want a draw due to a tournament situation.
To offer a draw on Chess.com, press the draw button.
In the example below, Grischuk and Mamedyarov agreed to draw in just 16 moves.
Some tournaments now implement the 40-move-rule, which avoids any draw offer before reaching move 40.
There are many ways to end a chess game.
Sometimes the result is clear. However, there are situations when some players have questions about the result or why the game suddenly finished.
To clarify these situations, here are eight typical ways to end a chess game.
Win/Lose:
- Checkmate
- Resignation
- Timeout
- Stalemate
- Insufficient material
- 50 move-rule
- Repetition
- Agreement
Win/Lose:
There are three main ways to win or lose a chess game: checkmate, resignation and timeout. Check out the games and videos below for examples.Checkmate
One of the most common ways to end a chess game is by checkmate. This happens when one of the players is threatening the other king and it cannot move to any other squares, cannot be protected by another piece and the checking piece cannot be captured.If all of these conditions are met, the attacking player wins via checkmate.
Can you find the way Black delivered checkmate in one move?
0-1
1...
Qh4#
Black's
queen threatens the white's king and it can not escape or move to any
square because all black pieces are controlling the escape squares.
Consequently, black wins by checkmate. 0-1
Black to Move
The checkmate above was really easy. However, in elite tournaments like the PRO Chess League, sometimes the checkmate appears in less obvious forms.
In the following Twitch clip you will see an amazing checkmate with two knights by Zhao Jun.
Drills: Practice Thematic Checkmates | Lessons: Winning the Game
Resignation
While some games end by checkmate, there are many that don't get that far.Sometimes one of the players believes that he or she will be checkmated soon and resigns instead of playing out the game. In the following game you will see that after White's move the checkmate is imminent, so the player with black pieces resigns.
Can you find the move that made Black resign?
1-0
1.
Nd5+
After
this move, black resigned as seeing that any possible move would lead
to checkmate or losing too much material. A possible continuation could
have been 1...
Qf6
(1...
Kh6
If black decides to move the king, it automatically loses the queen and the game 2.
Nxe7
)
2.
Qxf6+
Kg8
3.
Ne7#
1-0
White to Move
However, pay attention! Sometimes we think we are losing when we are not. In the following game, the 2018 U.S. chess champion Sam Shankland was playing against the super-grandmaster Anish Giri in the 2019 Tata Steel chess masters tournament and he resigned in a drawn position!
45.
b6
and
Shankland resigned because he knew that after losing his knight it's a
fortress with his king on a8, but he didn't know it's also a fortress
with his king on c8! For example:
(45.
b6
Kd6
46.
Kg4
Ke7
47.
Kxh3
Kd8
48.
Bf4
Kd7
49.
Kg4
Kc8
50.
Kf5
Kd7
51.
Kf6
Kc8
52.
Ke6
Kd8
53.
Kd6
Kc8
and White cannot get through.)
Timeout
Timeout is a painful way to lose a chess game. It does not matter how much of an advantage you have on the board or whether you have checkmate in one move. If you run out of time, you automatically lose the game if your opponent has the minimum material required to force a checkmate. If your opponent does not have the minimum amount of material for checkmate and you run out of time, the game is a draw—even if you were winning.Managing your time and using it carefully across the game is critical.
Below you can see an example from the Pro Chess League where Andrew Tang was able to win by timeout in a very complicated position.
Timeout can also happen by disconnection, when one player is no longer connected to the server. In this case, a timeout loss is assigned to the disconnected player. At Chess.com, we give the disconnected player a fair amount of time to reconnect, but not too much to make the opponent wait long for the game to finish.
Draw:
While most of the ways to win or lose a chess game above are clear, draws can be a little more complicated. For people who are just learning to play chess, understanding rules like stalemate or insufficient material can be difficult. The following explanations should make things more clear.Stalemate
In the following example, White has one extra pawn. But when White tries to push it to the very end, it leaves the black king without any legal moves, and so the game is a draw by stalemate.Insufficient material
There are cases where one player has more pieces than the opponent toward the end of the game. However, that is not always enough to win because some combinations of pieces cannot force checkmate.The game is declared a draw whenever both sides do not have the "sufficient material" to force a checkmate.
Insufficient material (no checkmates are possible or no checkmates can be forced):
- King vs king
- King + minor piece vs king
- Lone king vs all the pieces
What happens if one of the players has all the pieces but the other player has just one king and the first player runs out of time? In this example, White should win—but ran out of time!
Since the player with the black pieces can not checkmate with just the king, the game is also declared drawn. This is very important to point out as running out of time will not always mean losing the game—sometimes it's a draw.
This is sometimes called "timeout vs insufficient material."
- King + two knights vs king
- King + minor piece vs king + minor piece
If you're wondering how a checkmate (with help from the opponent) is possible, see below. Since the checkmate cannot be forced, though, the game is a draw.
1-0
Here
is an extreme scenario in which the black player has helped and has put
his king on h8 and his bishop next to it removing the only square that
black had to escape. Here, white plays 1.
Ng6#
and
wins the game. But again, as said, that is very rare and always needs
to count with the player cooperation to make this happen. 1-0
50 move-rule
The 50 move-rule allows either player to claim a draw if no capture has been made or no pawn has been moved in the last 50 moves.The longest chess game ever played could not have happened today, as it would have been declared a draw much earlier. In earlier times, 100 moves were allowed without a pawn move or a capture.
Ivan Nikolic vs. Goran Arsovic
1/2-1/2 Belgrade Belgrade YUG 17 Feb 1989
ECO: E95
1.
d4
Nf6
2.
c4
g6
3.
Nc3
Bg7
4.
e4
d6
5.
Nf3
O-O
6.
Be2
Nbd7
7.
O-O
e5
8.
Re1
Re8
9.
Bf1
h6
10.
d5
Nh7
11.
Rb1
f5
12.
Nd2
f4
13.
b4
g5
14.
Nb3
Bf8
15.
Be2
Ndf6
16.
c5
g4
17.
cxd6
cxd6
18.
a3
Ng5
19.
Bf1
Re7
20.
Qd3
Rg7
21.
Kh1
Qe8
22.
Nd2
g3
23.
fxg3
fxg3
24.
Qxg3
Nh3
25.
Qf3
Qg6
26.
Nc4
Bd7
27.
Bd3
Ng5
28.
Bxg5
Qxg5
29.
Ne3
Re8
30.
Ne2
Be7
31.
Rbd1
Rf8
32.
Nf5
Ng4
33.
Neg3
h5
34.
Kg1
h4
35.
Qxg4
Qxg4
36.
Nh6+
Kh7
37.
Nxg4
hxg3
38.
Ne3
gxh2+
39.
Kxh2
Rh8
40.
Rh1
Kg6+
41.
Kg1
Rc8
42.
Be2
Rc3
43.
Rd3
Rc1+
44.
Nf1
Bd8
45.
Rh8
Bb6+
46.
Kh2
Rh7+
47.
Rxh7
Kxh7
48.
Nd2
Bg1+
49.
Kh1
Bd4+
50.
Nf1
Bg4
51.
Bxg4
Rxf1+
52.
Kh2
Bg1+
53.
Kh3
Re1
54.
Bf5+
Kh6
55.
Kg4
Re3
56.
Rd1
Bh2
57.
Rh1
Rg3+
58.
Kh4
Rxg2
59.
Kh3
Rg3+
60.
Kxh2
Rxa3
61.
Rg1
Ra6
62.
Rg6+
Kh5
63.
Kg3
Rb6
64.
Rg7
Rxb4
65.
Bc8
a5
66.
Bxb7
a4
67.
Bc6
a3
68.
Ra7
Rb3+
69.
Kf2
Kg5
70.
Ke2
Kf4
71.
Ra4
Rh3
72.
Kd2
a2
73.
Bb5
Rh1
74.
Rxa2
Rh2+
75.
Be2
Kxe4
76.
Ra5
Kd4
77.
Ke1
Rh1+
78.
Kf2
Rc1
79.
Bg4
Rc2+
80.
Ke1
e4
81.
Be6
Ke5
82.
Bg8
Rc8
83.
Bf7
Rc7
84.
Be6
Rc2
85.
Ra8
Rb2
86.
Ra6
Rg2
87.
Kd1
Rb2
88.
Ra5
Rg2
89.
Bd7
Rh2
90.
Bc6
Kf4
91.
Ra8
e3
92.
Re8
Kf3
93.
Rf8+
Ke4
94.
Rf6
Kd3
95.
Bb5+
Kd4
96.
Rf5
Rh1+
97.
Ke2
Rh2+
98.
Kd1
Rh1+
99.
Kc2
Rh2+
100.
Kc1
Rh1+
101.
Kc2
Rh2+
102.
Kd1
Rh1+
103.
Ke2
Rh2+
104.
Kf1
Rb2
105.
Be2
Ke4
106.
Rh5
Rb1+
107.
Kg2
Rb2
108.
Rh4+
Kxd5
109.
Kf3
Kc5
110.
Kxe3
Rb3+
111.
Bd3
d5
112.
Rh8
Ra3
113.
Re8
Kd6
114.
Kd4
Ra4+
115.
Kc3
Ra3+
116.
Kd4
Ra4+
117.
Ke3
Ra3
118.
Rh8
Ke5
119.
Rh5+
Kd6
120.
Rg5
Rb3
121.
Kd2
Rb8
122.
Bf1
Re8
123.
Kd3
Re5
124.
Rg8
Rh5
125.
Bg2
Kc5
126.
Rf8
Rh6
127.
Bf3
Rd6
128.
Re8
Rc6
129.
Ra8
Rb6
130.
Rd8
Rd6
131.
Rf8
Ra6
132.
Rf5
Rd6
133.
Kc3
Rd8
134.
Rg5
Rd6
135.
Rh5
Rd8
136.
Rf5
Rd6
137.
Rf8
Ra6
138.
Re8
Rc6
139.
Ra8
Rb6
140.
Ra5+
Rb5
141.
Ra1
Rb8
142.
Rd1
Rd8
143.
Rd2
Rd7
144.
Bg2
Rd8
145.
Kd3
Ra8
146.
Ke3
Re8+
147.
Kd3
Ra8
148.
Kc3
Rd8
149.
Bf3
Rd7
150.
Kd3
Ra7
151.
Bg2
Ra8
152.
Rc2+
Kd6
153.
Rc3
Ra2
154.
Bf3
Ra8
155.
Rb3
Ra5
156.
Ke3
Ke5
157.
Rd3
Rb5
158.
Kd2
Rc5
159.
Bg2
Ra5
160.
Bf3
Rc5
161.
Bd1
Rc8
162.
Bb3
Rc5
163.
Rh3
Kf4
164.
Kd3
Ke5
165.
Rh5+
Kf4
166.
Kd4
Rb5
167.
Bxd5
Rb4+
168.
Bc4
Ra4
169.
Rh7
Kg5
170.
Rf7
Kg6
171.
Rf1
Kg5
172.
Kc5
Ra5+
173.
Kc6
Ra4
174.
Bd5
Rf4
175.
Re1
Rf6+
176.
Kc5
Rf5
177.
Kd4
Kf6
178.
Re6+
Kg5
179.
Be4
Rf6
180.
Re8
Kf4
181.
Rh8
Rd6+
182.
Bd5
Rf6
183.
Rh1
Kf5
184.
Be4+
Ke6
185.
Ra1
Kd6
186.
Ra5
Re6
187.
Bf5
Re1
188.
Ra6+
Ke7
189.
Be4
Rc1
190.
Ke5
Rc5+
191.
Bd5
Rc7
192.
Rg6
Rd7
193.
Rh6
Kd8
194.
Be6
Rd2
195.
Rh7
Ke8
196.
Kf6
Kd8
197.
Ke5
Rd1
198.
Bd5
Ke8
199.
Kd6
Kf8
200.
Rf7+
Ke8
201.
Rg7
Rf1
202.
Rg8+
Rf8
203.
Rg7
Rf6+
204.
Be6
Rf2
205.
Bd5
Rf6+
206.
Ke5
Rf1
207.
Kd6
Rf6+
208.
Be6
Rf2
209.
Ra7
Kf8
210.
Rc7
Rd2+
211.
Ke5
Ke8
212.
Kf6
Rf2+
213.
Bf5
Rd2
214.
Rc1
Rd6+
215.
Be6
Rd2
216.
Rh1
Kd8
217.
Rh7
Rd1
218.
Rg7
Rd2
219.
Rg8+
Kc7
220.
Rc8+
Kb6
221.
Ke5
Kb7
222.
Rc3
Kb6
223.
Bd5
Rh2
224.
Kd6
Rh6+
225.
Be6
Rh5
226.
Ra3
Ra5
227.
Rg3
Rh5
228.
Rg2
Ka5
229.
Rg3
Kb6
230.
Rg4
Rb5
231.
Bd5
Rc5
232.
Rg8
Rc2
233.
Rb8+
Ka5
234.
Bb3
Rc3
235.
Kd5
Rc7
236.
Kd4
Rd7+
237.
Bd5
Re7
238.
Rb2
Re8
239.
Rb7
Ka6
240.
Rb1
Ka5
241.
Bc4
Rd8+
242.
Kc3
Rh8
243.
Rb5+
Ka4
244.
Rb6
Rh3+
245.
Bd3
Rh5
246.
Re6
Rg5
247.
Rh6
Rc5+
248.
Bc4
Rg5
249.
Ra6+
Ra5
250.
Rh6
Rg5
251.
Rh4
Ka5
252.
Rh2
Rg3+
253.
Kd4
Rg5
254.
Bd5
Ka4
255.
Kc5
Rg3
256.
Ra2+
Ra3
257.
Rb2
Rg3
258.
Rh2
Rc3+
259.
Bc4
Rg3
260.
Rb2
Rg5+
261.
Bd5
Rg3
262.
Rh2
Rc3+
263.
Bc4
Rg3
264.
Rh8
Ka3
265.
Ra8+
Kb2
266.
Ra2+
Kb1
267.
Rf2
Kc1
268.
Kd4
Kd1
269.
Bd3
Rg7
1/2-1/2
Repetition
The threefold-repetition rule says that if a position arises three times in a game, either player can claim a draw during that position. This rule was created to avoid games repeating indefinitely because players were making the same moves again and again. In online play, this draw happens automatically on the third repetition.
White
has one piece less. However, it has an aggressive attack. If white
plays calmly, black will defend and win the game. And otherwise, if
black plays calmly, it will receive checkmate. Knowing this, white
immediately forced check: 1.
Bg6+
Kf8
2.
Bh7
Kf7
3.
Bg6+
Kf8
4.
Bh7
Kf7
5.
Bg6+
=
(5.
Bg6+
It is worth mentioning that if black does not go to f8 and instead captures the bishop, it automatically loses by checkmate 5...
Kxg6
6.
Qh5#
)
Agreement
When both players decide they want to draw the game, there is a draw by agreement. Most of the time this is because they believe that neither player can obtain an advantage.But draws by agreement can be controversial if they come quickly in a game when both players want a draw due to a tournament situation.
To offer a draw on Chess.com, press the draw button.
In the example below, Grischuk and Mamedyarov agreed to draw in just 16 moves.
Alexander Grischuk vs. Shakhriyar Mamedyarov
1/2-1/2 World Championship Candidates Berlin GER 18 Mar 2018
Round: 7
ECO: D38
1.
d4
Nf6
2.
c4
e6
3.
Nf3
d5
4.
Nc3
Bb4
5.
Bg5
h6
6.
Bh4
g5
7.
Bg3
Ne4
8.
Qc2
h5
9.
h3
Nc6
10.
e3
Bxc3+
11.
bxc3
Nxg3
12.
fxg3
Qd6
13.
Qf2
Qa3
14.
Qc2
Qd6
15.
Qf2
Qa3
16.
Qc2
1/2-1/2
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