How Chess Games Can End: 8 Ways Explained

>>>>From Chess.com<<<<<
There are many ways to end a chess game.
Sometimes the result is clear. However, there are situations when some players have questions about the result or why the game suddenly finished.
To clarify these situations, here are eight typical ways to end a chess game.

Win/Lose:
  • Checkmate
  • Resignation
  • Timeout
Draw:
  • Stalemate
  • Insufficient material
  • 50 move-rule
  • Repetition
  • Agreement

Win/Lose:

There are three main ways to win or lose a chess game: checkmate, resignation and timeout. Check out the games and videos below for examples.

Checkmate

One of the most common ways to end a chess game is by checkmate. This happens when one of the players is threatening the other king and it cannot move to any other squares, cannot be protected by another piece and the checking piece cannot be captured.
If all of these conditions are met, the attacking player wins via checkmate.
Can you find the way Black delivered checkmate in one move?
0-1
1...  Qh4# Black's queen threatens the white's king and it can not escape or move to any square because all black pieces are controlling the escape squares. Consequently, black wins by checkmate. 0-1
Black to Move
The checkmate above was really easy. However, in elite tournaments like the PRO Chess League, sometimes the checkmate appears in less obvious forms.
In the following Twitch clip you will see an amazing checkmate with two knights by Zhao Jun
 Drills: Practice Thematic Checkmates  |   Lessons: Winning the Game

Resignation

While some games end by checkmate, there are many that don't get that far.
Sometimes one of the players believes that he or she will be checkmated soon and resigns instead of playing out the game. In the following game you will see that after White's move the checkmate is imminent, so the player with black pieces resigns.
Can you find the move that made Black resign? 
1-0
1.  Nd5+ After this move, black resigned as seeing that any possible move would lead to checkmate or losing too much material. A possible continuation could have been 1...  Qf6
(1...  Kh6 If black decides to move the king, it automatically loses the queen and the game 2.  Nxe7 )
2.  Qxf6+ Kg8 3.  Ne7# 1-0
White to Move
However, pay attention! Sometimes we think we are losing when we are not. In the following game, the 2018 U.S. chess champion Sam Shankland was playing against the super-grandmaster Anish Giri in the 2019 Tata Steel chess masters tournament and he resigned in a drawn position!
45.  b6 and Shankland resigned because he knew that after losing his knight it's a fortress with his king on a8, but he didn't know it's also a fortress with his king on c8! For example:
(45.  b6 Kd6 46.  Kg4 Ke7 47.  Kxh3 Kd8 48.  Bf4 Kd7 49.  Kg4 Kc8 50.  Kf5 Kd7 51.  Kf6 Kc8 52.  Ke6 Kd8 53.  Kd6 Kc8 and White cannot get through.)

Timeout

Timeout is a painful way to lose a chess game. It does not matter how much of an advantage you have on the board or whether you have checkmate in one move. If you run out of time, you automatically lose the game if your opponent has the minimum material required to force a checkmate. If your opponent does not have the minimum amount of material for checkmate and you run out of time, the game is a draw—even if you were winning.
Managing your time and using it carefully across the game is critical.
Below you can see an example from the Pro Chess League where Andrew Tang was able to win by timeout in a very complicated position.
Timeout can also happen by disconnection, when one player is no longer connected to the server. In this case, a timeout loss is assigned to the disconnected player. At Chess.com, we give the disconnected player a fair amount of time to reconnect, but not too much to make the opponent wait long for the game to finish.

Draw:

While most of the ways to win or lose a chess game above are clear, draws can be a little more complicated. For people who are just learning to play chess, understanding rules like stalemate or insufficient material can be difficult. The following explanations should make things more clear.

Stalemate

In the following example, White has one extra pawn. But when White tries to push it to the very end, it leaves the black king without any legal moves, and so the game is a draw by stalemate.

Chess Stalemate
An example of stalemate in chess.
 Article: What is Stalemate in Chess | Definition + Examples

Insufficient material

There are cases where one player has more pieces than the opponent toward the end of the game. However, that is not always enough to win because some combinations of pieces cannot force checkmate.
The game is declared a draw whenever both sides do not have the "sufficient material" to force a checkmate.
Insufficient material (no checkmates are possible or no checkmates can be forced): 
  • King vs king
If both players have only the king, the draw will be automatically declared, as neither of them can win.

King vs King chess
Endgames where there are just two kings are a draw.

  • King + minor piece vs king
A king and a minor piece (bishop or knight) cannot win the game alone because there is no possible way to checkmate with just these pieces. The game is an automatic draw.

Knight + King Chess
Checkmate with just king + knight or bishop is not possible.

  • Lone king vs all the pieces

What happens if one of the players has all the pieces but the other player has just one king and the first player runs out of time? In this example, White should win—but ran out of time!
Since the player with the black pieces can not checkmate with just the king, the game is also declared drawn. This is very important to point out as running out of time will not always mean losing the game—sometimes it's a draw.
This is sometimes called "timeout vs insufficient material."

Insufficient material chess
If White runs out of time, Black would not win because it has no pieces to force checkmate. 

  • King + two knights vs king
With this combinations of pieces checkmate is possible, but it cannot be forced. The game is a draw.

King and two knights chess
The king with two knights won't be able to checkmate unless the opponent helps.

  • King + minor piece vs king + minor piece
Checkmate with a king and a minor piece vs another king and a minor piece is possible as long as the two minor pieces aren't bishops of the same color. But the checkmate cannot be forced without help from the opponent. The game is drawn.

Chess Checkmate
You cannot force a checkmate with these minor pieces.
If you're wondering how a checkmate (with help from the opponent) is possible, see below. Since the checkmate cannot be forced, though, the game is a draw.
1-0
Here is an extreme scenario in which the black player has helped and has put his king on h8 and his bishop next to it removing the only square that black had to escape. Here, white plays 1.  Ng6# and wins the game. But again, as said, that is very rare and always needs to count with the player cooperation to make this happen. 1-0

50 move-rule

The 50 move-rule allows either player to claim a draw if no capture has been made or no pawn has been moved in the last 50 moves.
The longest chess game ever played could not have happened today, as it would have been declared a draw much earlier. In earlier times, 100 moves were allowed without a pawn move or a capture.
Ivan Nikolic vs. Goran Arsovic
1/2-1/2 Belgrade Belgrade YUG 17 Feb 1989 ECO: E95
1.  d4 Nf6 2.  c4 g6 3.  Nc3 Bg7 4.  e4 d6 5.  Nf3 O-O 6.  Be2 Nbd7 7.  O-O e5 8.  Re1 Re8 9.  Bf1 h6 10.  d5 Nh7 11.  Rb1 f5 12.  Nd2 f4 13.  b4 g5 14.  Nb3 Bf8 15.  Be2 Ndf6 16.  c5 g4 17.  cxd6 cxd6 18.  a3 Ng5 19.  Bf1 Re7 20.  Qd3 Rg7 21.  Kh1 Qe8 22.  Nd2 g3 23.  fxg3 fxg3 24.  Qxg3 Nh3 25.  Qf3 Qg6 26.  Nc4 Bd7 27.  Bd3 Ng5 28.  Bxg5 Qxg5 29.  Ne3 Re8 30.  Ne2 Be7 31.  Rbd1 Rf8 32.  Nf5 Ng4 33.  Neg3 h5 34.  Kg1 h4 35.  Qxg4 Qxg4 36.  Nh6+ Kh7 37.  Nxg4 hxg3 38.  Ne3 gxh2+ 39.  Kxh2 Rh8 40.  Rh1 Kg6+ 41.  Kg1 Rc8 42.  Be2 Rc3 43.  Rd3 Rc1+ 44.  Nf1 Bd8 45.  Rh8 Bb6+ 46.  Kh2 Rh7+ 47.  Rxh7 Kxh7 48.  Nd2 Bg1+ 49.  Kh1 Bd4+ 50.  Nf1 Bg4 51.  Bxg4 Rxf1+ 52.  Kh2 Bg1+ 53.  Kh3 Re1 54.  Bf5+ Kh6 55.  Kg4 Re3 56.  Rd1 Bh2 57.  Rh1 Rg3+ 58.  Kh4 Rxg2 59.  Kh3 Rg3+ 60.  Kxh2 Rxa3 61.  Rg1 Ra6 62.  Rg6+ Kh5 63.  Kg3 Rb6 64.  Rg7 Rxb4 65.  Bc8 a5 66.  Bxb7 a4 67.  Bc6 a3 68.  Ra7 Rb3+ 69.  Kf2 Kg5 70.  Ke2 Kf4 71.  Ra4 Rh3 72.  Kd2 a2 73.  Bb5 Rh1 74.  Rxa2 Rh2+ 75.  Be2 Kxe4 76.  Ra5 Kd4 77.  Ke1 Rh1+ 78.  Kf2 Rc1 79.  Bg4 Rc2+ 80.  Ke1 e4 81.  Be6 Ke5 82.  Bg8 Rc8 83.  Bf7 Rc7 84.  Be6 Rc2 85.  Ra8 Rb2 86.  Ra6 Rg2 87.  Kd1 Rb2 88.  Ra5 Rg2 89.  Bd7 Rh2 90.  Bc6 Kf4 91.  Ra8 e3 92.  Re8 Kf3 93.  Rf8+ Ke4 94.  Rf6 Kd3 95.  Bb5+ Kd4 96.  Rf5 Rh1+ 97.  Ke2 Rh2+ 98.  Kd1 Rh1+ 99.  Kc2 Rh2+ 100.  Kc1 Rh1+ 101.  Kc2 Rh2+ 102.  Kd1 Rh1+ 103.  Ke2 Rh2+ 104.  Kf1 Rb2 105.  Be2 Ke4 106.  Rh5 Rb1+ 107.  Kg2 Rb2 108.  Rh4+ Kxd5 109.  Kf3 Kc5 110.  Kxe3 Rb3+ 111.  Bd3 d5 112.  Rh8 Ra3 113.  Re8 Kd6 114.  Kd4 Ra4+ 115.  Kc3 Ra3+ 116.  Kd4 Ra4+ 117.  Ke3 Ra3 118.  Rh8 Ke5 119.  Rh5+ Kd6 120.  Rg5 Rb3 121.  Kd2 Rb8 122.  Bf1 Re8 123.  Kd3 Re5 124.  Rg8 Rh5 125.  Bg2 Kc5 126.  Rf8 Rh6 127.  Bf3 Rd6 128.  Re8 Rc6 129.  Ra8 Rb6 130.  Rd8 Rd6 131.  Rf8 Ra6 132.  Rf5 Rd6 133.  Kc3 Rd8 134.  Rg5 Rd6 135.  Rh5 Rd8 136.  Rf5 Rd6 137.  Rf8 Ra6 138.  Re8 Rc6 139.  Ra8 Rb6 140.  Ra5+ Rb5 141.  Ra1 Rb8 142.  Rd1 Rd8 143.  Rd2 Rd7 144.  Bg2 Rd8 145.  Kd3 Ra8 146.  Ke3 Re8+ 147.  Kd3 Ra8 148.  Kc3 Rd8 149.  Bf3 Rd7 150.  Kd3 Ra7 151.  Bg2 Ra8 152.  Rc2+ Kd6 153.  Rc3 Ra2 154.  Bf3 Ra8 155.  Rb3 Ra5 156.  Ke3 Ke5 157.  Rd3 Rb5 158.  Kd2 Rc5 159.  Bg2 Ra5 160.  Bf3 Rc5 161.  Bd1 Rc8 162.  Bb3 Rc5 163.  Rh3 Kf4 164.  Kd3 Ke5 165.  Rh5+ Kf4 166.  Kd4 Rb5 167.  Bxd5 Rb4+ 168.  Bc4 Ra4 169.  Rh7 Kg5 170.  Rf7 Kg6 171.  Rf1 Kg5 172.  Kc5 Ra5+ 173.  Kc6 Ra4 174.  Bd5 Rf4 175.  Re1 Rf6+ 176.  Kc5 Rf5 177.  Kd4 Kf6 178.  Re6+ Kg5 179.  Be4 Rf6 180.  Re8 Kf4 181.  Rh8 Rd6+ 182.  Bd5 Rf6 183.  Rh1 Kf5 184.  Be4+ Ke6 185.  Ra1 Kd6 186.  Ra5 Re6 187.  Bf5 Re1 188.  Ra6+ Ke7 189.  Be4 Rc1 190.  Ke5 Rc5+ 191.  Bd5 Rc7 192.  Rg6 Rd7 193.  Rh6 Kd8 194.  Be6 Rd2 195.  Rh7 Ke8 196.  Kf6 Kd8 197.  Ke5 Rd1 198.  Bd5 Ke8 199.  Kd6 Kf8 200.  Rf7+ Ke8 201.  Rg7 Rf1 202.  Rg8+ Rf8 203.  Rg7 Rf6+ 204.  Be6 Rf2 205.  Bd5 Rf6+ 206.  Ke5 Rf1 207.  Kd6 Rf6+ 208.  Be6 Rf2 209.  Ra7 Kf8 210.  Rc7 Rd2+ 211.  Ke5 Ke8 212.  Kf6 Rf2+ 213.  Bf5 Rd2 214.  Rc1 Rd6+ 215.  Be6 Rd2 216.  Rh1 Kd8 217.  Rh7 Rd1 218.  Rg7 Rd2 219.  Rg8+ Kc7 220.  Rc8+ Kb6 221.  Ke5 Kb7 222.  Rc3 Kb6 223.  Bd5 Rh2 224.  Kd6 Rh6+ 225.  Be6 Rh5 226.  Ra3 Ra5 227.  Rg3 Rh5 228.  Rg2 Ka5 229.  Rg3 Kb6 230.  Rg4 Rb5 231.  Bd5 Rc5 232.  Rg8 Rc2 233.  Rb8+ Ka5 234.  Bb3 Rc3 235.  Kd5 Rc7 236.  Kd4 Rd7+ 237.  Bd5 Re7 238.  Rb2 Re8 239.  Rb7 Ka6 240.  Rb1 Ka5 241.  Bc4 Rd8+ 242.  Kc3 Rh8 243.  Rb5+ Ka4 244.  Rb6 Rh3+ 245.  Bd3 Rh5 246.  Re6 Rg5 247.  Rh6 Rc5+ 248.  Bc4 Rg5 249.  Ra6+ Ra5 250.  Rh6 Rg5 251.  Rh4 Ka5 252.  Rh2 Rg3+ 253.  Kd4 Rg5 254.  Bd5 Ka4 255.  Kc5 Rg3 256.  Ra2+ Ra3 257.  Rb2 Rg3 258.  Rh2 Rc3+ 259.  Bc4 Rg3 260.  Rb2 Rg5+ 261.  Bd5 Rg3 262.  Rh2 Rc3+ 263.  Bc4 Rg3 264.  Rh8 Ka3 265.  Ra8+ Kb2 266.  Ra2+ Kb1 267.  Rf2 Kc1 268.  Kd4 Kd1 269.  Bd3 Rg7 1/2-1/2

Repetition

The threefold-repetition rule says that if a position arises three times in a game, either player can claim a draw during that position. This rule was created to avoid games repeating indefinitely because players were making the same moves again and again. In online play, this draw happens automatically on the third repetition.
White has one piece less. However, it has an aggressive attack. If white plays calmly, black will defend and win the game. And otherwise, if black plays calmly, it will receive checkmate. Knowing this, white immediately forced check: 1.  Bg6+ Kf8 2.  Bh7 Kf7 3.  Bg6+ Kf8 4.  Bh7 Kf7 5.  Bg6+  =
(5.  Bg6+ It is worth mentioning that if black does not go to f8 and instead captures the bishop, it automatically loses by checkmate 5...  Kxg6 6.  Qh5# )

Agreement

When both players decide they want to draw the game, there is a draw by agreement. Most of the time this is because they believe that neither player can obtain an advantage.
But draws by agreement can be controversial if they come quickly in a game when both players want a draw due to a tournament situation.
To offer a draw on Chess.com, press the draw button.
In the example below, Grischuk and Mamedyarov agreed to draw in just 16 moves.
Alexander Grischuk vs. Shakhriyar Mamedyarov
1/2-1/2 World Championship Candidates Berlin GER 18 Mar 2018 Round: 7 ECO: D38
1.  d4 Nf6 2.  c4 e6 3.  Nf3 d5 4.  Nc3 Bb4 5.  Bg5 h6 6.  Bh4 g5 7.  Bg3 Ne4 8.  Qc2 h5 9.  h3 Nc6 10.  e3 Bxc3+ 11.  bxc3 Nxg3 12.  fxg3 Qd6 13.  Qf2 Qa3 14.  Qc2 Qd6 15.  Qf2 Qa3 16.  Qc2 1/2-1/2
Some tournaments now implement the 40-move-rule, which avoids any draw offer before reaching move 40.

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